Here’s another “concession boss” that was definitely one of the easier ones I’ve fought. It took me a few tries but all in all maybe just around half an hour to 45 minutes, if that long. I’m just gonna have to take my time with this game and play it whenever I feel inspired enough, but not take too long of a break that whatever skills I’ve developed begin to deteriorate.
It’s been a busy month and I’ve been juggling between Nioh, Ghost Recon: Wildlands and a few other games (Mass Effect: Andromeda as well, though I’m saving that for later). I grew a little tired of Berserk but that fatigue is gone for the moment so I figured I’d use this game to cleanse my palate a bit. I’m switching between so many games that I’m barely making any progress on any of them. I’m probably the closest to beating Berserk more than any game in my current backlog (I have a dozen at least). Hopefully I can finish the task sooner rather than later.
I beat this boss over the weekend. I must’ve died at least a couple dozen times, maybe more. I lost count. My deaths came so swiftly, as in within seconds. If how fast it takes for a boss to kill you is the measure of difficulty, then Yuki-onna is the hardest boss yet. The odds are evened out just a tad by the fact that this boss can’t take as much punishment as some bosses, or at least it seemed that way. Still, getting killed in 15 seconds flat 5 times in a row was infuriating. I’m beginning to wonder if I’ll run into more bosses like this one, where the challenge doesn’t come in its complexity but by the unfair amount of damage it can deal with every strike, thus demanding unreasonable perfection to overcome. I think I’m losing steam here. There’s no more excitement from anticipating the next boss, if Yuki-onna was a sign of things to come. The final boss in Dark Souls 3, Soul of Cinder, took me around 10 hours to beat. I really have nothing good to say about that boss fight, except for the intensity of a hard fought battle each time I failed. The biggest challenge was the insane amount of memorization required to get the timing just right for dodging and attacking. The Soul of Cinder was basically a collection of some of the most lethal attack patterns of the previous bosses. It expected you to recognize the attacks and be able to deal with them. As painstaking the process was of figuring out all its moves, at least it gave me enough chance each time out to learn and survive long enough to be able to apply what I’ve learned during the very same battle. Not so with Yuki-onna. It will hit me and kill me. I wouldn’t even say I made a mistake or that I got reckless. Getting hit is part of every boss fight. Against Yuki-onna it’s practically a death sentence. It’s cheap. I have a strong suspicion that Nioh will continue along this same path all the way to the end. Just a bunch of bosses that could kill you in 3 hits. That doesn’t take skill or ingenuity on the developer’s part, just laziness. I’m thinking it might be time to trade Nioh in for something like The Witcher 3: Wild Hunt, which I would love to breeze through on the easiest difficulty setting.
Ghost Recon: Wildlands came out exactly three weeks ago (at least for guys like me who had to pay for it) and I’ve been going at a snail’s pace, having to juggle between 3 or 4 different games. The video below I believe is precisely what the developers had in mind when designing this game. There’s enough structure to guide you along the critical path along with plenty of other activities to distract yourself with if you so choose. The way I approach most missions is probably how most players do, which is to give stealth a chance at first and kill as many enemies as possible silently before you inevitably get found out and a full on firefight breaks out. I give Ubisoft credit for allowing this kind of dynamic, which rewards players who are able to adapt to the situation whenever matters don’t go exactly as planned, which for me is almost always.
I really, really love the gunplay in Wildlands although it took a little while for me to warm up to it. I didn’t “feel” my weapons the same way I did in The Division where a lot of enemies required at least a couple dozen rounds to put down. In GR, all it takes is a single, short trigger squeeze to neutralize most enemies. However once I started getting in open gun battles against semi-intelligent enemies, I began to acclimate to the distinct feel of Wildlands’ combat. I also appreciate the simple squad commands. I was never a fan of the unnecessarily complex squad micromanagement of the earliest Ghost Recons, which I always felt was just a bunch of mumbo jumbo. In Wildlands you can order your squad to regroup, hold position, open fire or go to a specific location. That’s it. The most useful command in my opinion is the “go to,” which allows you to place your squad where they can defend your flanks. I’ve read a few reviews that complained about getting killed by enemies from behind. I suspect that they never bothered commanding their A.I. teammates, and they deserved all the grief they got. I’ve only played around 8 hours total, I think, but I wasn’t really counting. My goal is to beat this game by the end of (this) Spring. We’ll see what happens.
Star Wars: Battlefront sold over 13 million copies across several platforms despite launching without a campaign or any meaningful single player content. The sequel, expected later this year,is supposed to have a full campaign and hopefully more love for single player gamers like myself. I’m not the biggest Star Wars fan but I’m a fan enough (really enjoyed the Force Unleashed duo and the original Knights of the Old Republic). I truly wanted to have a reason to buy Star Wars: Battlefront but the game simply wasn’t worth my hard-earned $60. Knock $50 off that and add a new game mode that let’s you experience some of that multiplayer madness offline against bots, and you have quite the irresistible package. This is arguably the best $10 I’ve ever spent. I had to wait a year and a half but it was worth it. It’s even gotten me really looking forward to the sequel. Be warned, though. The various DLC’s available are NOT playable offline. So if you’re thinking about buying this game just so you can play the Deathstar DLC (or any of the DLC’s) in the offline Skirmish mode, then skip this game. Unless of course, you’re in it for the multiplayer (which makes you a really worthless human being). Otherwise, if you’re OK with playing the small handful of maps in Skirmish mode then you can’t go wrong with this one. One last thing, you can’t manually choose your avatar. The game picks it for you. So if you don’t like the skin the game chose, simply hit restart and hope you get a more appropriate avatar for you.
I haven’t forgotten about Nioh. Just been busy playing so many games over the past few weeks. There’s Berserk, Ghost Recon: Wildlands and Mass Effect: Andromeda. I’m almost 40 hours in, and I think I’m only about halfway done with Nioh. It’s a huge game. I beat this boss on the very first try. After the last boss, that blob thing, which was very tedious, I feel like I deserved this break. The video below is a perfect combination of skill and luck. Enjoy!
Not sure why YouTube is not letting me upload Ghost Recon Wildlands clips, but it’s really frustrating. Been wanting to share some gameplay but I guess it’d have to wait till whenever. At any rate, here’s some awesome footage of Project Cars. If you have the right settings (“real”) and tone down the maniacal A.I. to reasonable levels, you can have a satisfying experience.
Was using a controller, by the way, not some fancy wheel. I hope you enjoyed the video. Mass Effect Andromeda comes out in just a few days, I hope I’ll be able to upload videos for that!